Flash player 10 is nu nog in beta maar gaat een aantal bijzonder interessante features bevatten. Een opsomming van de Adobe website:
3D Effects - Easily transform and animate any display object through 3D space while retaining full interactivity. Fast, lightweight, and native 3D effects make motion that was previously reserved for expert users available to everyone. Complex effects are simple with APIs that extend what you already know.
Custom Filters and Effects - Create and share your own portable filters, blend modes, and fills using Adobe Pixel Bender™, the same technology used for many After Effects CS3 filters. Shaders in Flash Player are about 1KB and can be scripted and animated at runtime.
Advanced Text Layout - A new, highly flexible text layout engine, co-existing with TextField, enables innovation in creating new text controls by providing low-level access to text offering right-to-left and vertical text layout, plus support for typographic elements like ligatures.
Enhanced Drawing API - Runtime drawing is easier and more powerful with re-styleable properties, 3D APIs, and a new way of drawing sophisticated shapes without having to code them line by line.
Visual Performance Improvements – Applications and videos will run smoother and faster with expanded use of hardware acceleration. By moving several visual processing tasks to the video card, the CPU is free to do more.
Enhanced Sound APIs – Work with loaded MP3 audio at a lower level in Flash Player 10. The new APIs will let you do application-level audio mixing through ActionScript and even audio filtering with Adobe Pixel Bender.
Bekijk een demo met daarin een aantal van deze features op deze link (wel even Flash beta 10 downloaden, zie de popup).
Verder is dit stukje interview met Justin Everett-Church uitermate interessant omdat hij native 3D laat zien ; geen software-3D met ingewikkeld opgebouwde polies met fake-perspectief maar door de player zelf in 3D-perspectief gedraaide voorwerpen ! 3D-games here we come. Engines zoals Away3, Papervision & cornuiten kunnen zich nu richten opde content in plaats van het eeuwig bezig (moeten) zijn met optimaliseren van de 3D naar 2D berekeningen.


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